The Ballistics Toolkit for Unity is a collection of physics-based tools and systems designed to add realistic and engaging physics effects to your game. It includes a ballistics API, trajectory tools, and path tracing with collision detection. The toolkit works with Unity's built-in Physics behaviors and systems, providing easy-to-use APIs, structs, and scripts to enable developers to create more realistic and engaging physics effects.
The toolkit includes features such as:
- Ballistics API: an easy-to-use API for performing 2D or 3D calculations, determining flight time, and performing ray casting for collision detection.
- Trick Shot: a component script that accurately calculates trajectory and bounces, and manages the projectile's flight across the predicted path.
- Ballistic Aim: a component script that helps aim projectiles at targets with an easily configurable tool.
- Line Tools: companion components for Ballistic Aim and Trick Shot that work with Unity's Line Renderer to draw the predicted path.
The toolkit is designed to be easy to use and provides a comprehensive solution for game developers to handle ballistics calculations in 2D/3D physics.
The Ballistics Toolkit for Unity includes a robust toolset for calculating physically correct and stylized ballistic trajectories, and rendering flight paths and their collisions in 2D or 3D space. The toolkit includes a wide selection of solution methods, including:
- Simple: find the rotation your projectile to start at to hit your target moving or static.
- Variable: find the velocity & gravity required to achieve the visual arc you requested.
- Fixed Time: find the launch velocity to achieve a specific time on target.
- Fixed Angle: find the launch speed required to reach that target.
- Raycast: ray cast (and sphere/circle cast) that tests the full ballistic trajectory.
- Constant Force: additional constant force useful for simulation of Magnus, Coriolis and similar effects.
The toolkit is designed to be easy to use and provides a comprehensive solution for game developers to handle ballistics calculations in 2D/3D physics.





