This package offers a range of features to help you create a physics-based game, including a drag-and-drop, game-ready active ragdoll player prefab, easy-to-use scripts for controlling joints, collisions, AI, and puzzle triggers, and fully physics-driven animation targeting. You can also customize limb strength, size, and weight at runtime, and easily swap models or add new grabbable objects.
Render Pipeline Used: UniversalRP-HighQuality (Universal Render Pipeline Asset)
Active Ragdoll Physics-Based Character Controller - Asset Store





