This 3D character model is designed for use in adventure games and includes a range of animations and interactions. The character is rigged for animation and can be used with the Animation Rigging package. The model includes a variety of animations, including actions, movements, and interactions with objects. The character is also compatible with the Universal Render Pipeline (URP).
The character model includes the following animations and interactions:
- Actions: climb, extinguisher, jump, kick, push, switch, typing, weapon
- Basis animations: crawl, crouch, liedown, situp, stand_box, stand_extinguisher, stand_fear, stand_swim, stand_weapon, stand, standup_fallhips, standup, tired
- Damage animations: backward, crawl, crisis_bitten, crisis_swim, crisis, down, extinguisher, faint, faint_back, faint_swim, fall, fall_back, fall_back_ground, fallhips_backward, fallhips_fear, fallhips, swim, weapon, damage
- Interactions: door_locked, door_open, door_unlock, extra_glad, extra_shame, extra_speak, extra_thinking, item_box_liftup, item_box_putdown, item_get, item_pickup, item_putdown, item_take, item_throw, move_crawl, move_run_box, move_run_extinguisher, move_run_fear, move_run_weapon, move_run, move_swim, move_walk_box, move_walk_extinguisher, move_walk_fear, move_walk_sneak, move_walk_stairdown, move_walk_stairup, move_walk_tired, move_walk_weapon, move_walk
- Enemy animations: arm_drop, arm_idle, arm_pickup, arm_stop, arm_wakeup, base_idle, base_stop, base_wakeup, eye, propeller_idle
- EnemyBox animations: action_eye, basis_idle, basis_idle_alert, basis_stop, basis_wakeup, basis_walk, basis_walk_alert
- EnemyShark animations: action_eat, move_swim, move_swim_left, move_swim_right
The character model is compatible with the Universal Render Pipeline (URP) and has the following texture and material details:
- Each model has 1 material
- Each model has 1 texture
- Texture size: 1024 x 1024 pixels
- Polygon count:
+ Character: 10,007 triangles
+ Box: 12 triangles
+ Extinguisher: 1,196 triangles
+ Pipe: 140 triangles





