This package includes a Unity shadergraph, two flame masks, two materials, a flame controller component, and a demo scene to create prefabs. It's designed to be used out-of-the-box without coding, making it easy to add a realistic flame effect to your rockets, spaceships, or torches. Simply add the material and controller to your game object, and the flame controller will take care of the rest.
The provided flame controller component gives you full control over the material based on the velocity of the object. It's best suited for rockets, flames, spaceships, torches, and similar applications. The package is tested on Unity 2019 and 2021, and is compatible with 2D scenes using the Universal Render Pipeline (URP). Everything is designed to be extendable and customizable to fit your specific needs.





